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    Struct SteamInputActionEvent_t

    A controller action state change, passed to the SteamInputActionEventCallbackPointer installed with EnableActionEventCallbacks(SteamInputActionEventCallbackPointer). eEventType indicates which payload in m_val is valid.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct SteamInputActionEvent_t

    Fields

    controllerHandle

    The controller the action came from.

    Declaration
    public InputHandle_t controllerHandle
    Field Value
    Type Description
    InputHandle_t

    eEventType

    Whether this is an analog or a digital action, and so which payload is valid.

    Declaration
    public ESteamInputActionEventType eEventType
    Field Value
    Type Description
    ESteamInputActionEventType

    m_val

    The event payload; which view is valid depends on eEventType.

    Declaration
    public SteamInputActionEvent_t.OptionValue m_val
    Field Value
    Type Description
    SteamInputActionEvent_t.OptionValue
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