Class SteamAPI
Client-side Steam API lifecycle. InitEx(out string, SteamDispatchMode) initializes the API and starts callback dispatch; call it on the main thread so callbacks are delivered there. Shutdown() undoes it.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
public static class SteamAPI
Methods
Init(SteamDispatchMode)
Initializes the Steam API; returns false on any failure (use InitEx(out string, SteamDispatchMode) for details).
Declaration
public static bool Init(SteamDispatchMode dispatch = SteamDispatchMode.Package)
Parameters
| Type | Name | Description |
|---|---|---|
| SteamDispatchMode | dispatch | Who reads the client pipe's callbacks. Defaults to this package. |
Returns
| Type | Description |
|---|---|
| bool | true when the API is ready to use. |
InitEx(out string, SteamDispatchMode)
Initializes the Steam API; on success resolves its interfaces and starts dispatch for the client pipe.
Declaration
public static ESteamAPIInitResult InitEx(out string errMsg, SteamDispatchMode dispatch = SteamDispatchMode.Package)
Parameters
| Type | Name | Description |
|---|---|---|
| string | errMsg | Receives Steam's description of the failure, or null on success. |
| SteamDispatchMode | dispatch | Who reads the client pipe's callbacks. Defaults to this package. |
Returns
| Type | Description |
|---|---|
| ESteamAPIInitResult | k_ESteamAPIInitResult_OK, or the reason initialization failed. |
IsSteamRunning()
True while a Steam client is running for the current user.
Declaration
public static bool IsSteamRunning()
Returns
| Type | Description |
|---|---|
| bool | true when a Steam client is running for the current user. |
ReleaseCurrentThreadMemory()
Frees the memory Steam keeps for the calling thread; useful on worker threads that call Steam.
Declaration
public static void ReleaseCurrentThreadMemory()
RestartAppIfNecessary(AppId_t)
If the app was not launched through Steam, asks Steam to relaunch it and returns true. Call before Init(SteamDispatchMode).
Declaration
public static bool RestartAppIfNecessary(AppId_t unOwnAppID)
Parameters
| Type | Name | Description |
|---|---|---|
| AppId_t | unOwnAppID | The app id to relaunch under. |
Returns
| Type | Description |
|---|---|
| bool | true when Steam is relaunching the game, in which case this process should exit. |
Shutdown()
Stops client-pipe dispatch and shuts the Steam API down.
Declaration
public static void Shutdown()