docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ScreenshotHandle

    Wraps the Steamworks ScreenshotHandle handle, a uint.

    Implements
    IEquatable<ScreenshotHandle>
    IComparable<ScreenshotHandle>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct ScreenshotHandle : IEquatable<ScreenshotHandle>, IComparable<ScreenshotHandle>

    Constructors

    ScreenshotHandle(uint)

    Initializes a new ScreenshotHandle from its underlying value.

    Declaration
    public ScreenshotHandle(uint value)
    Parameters
    Type Name Description
    uint value

    The underlying uint value.

    Fields

    Invalid

    The value the SDK reserves to mean "no ScreenshotHandle".

    Declaration
    public static readonly ScreenshotHandle Invalid
    Field Value
    Type Description
    ScreenshotHandle

    m_ScreenshotHandle

    The underlying uint value.

    Declaration
    public uint m_ScreenshotHandle
    Field Value
    Type Description
    uint

    Methods

    CompareTo(ScreenshotHandle)

    Orders this value against other by their underlying values.

    Declaration
    public int CompareTo(ScreenshotHandle other)
    Parameters
    Type Name Description
    ScreenshotHandle other

    The value to compare against.

    Returns
    Type Description
    int

    Negative, zero or positive as this value sorts before, with or after other.

    Equals(object)

    Returns true when other is a ScreenshotHandle with the same value.

    Declaration
    public override bool Equals(object other)
    Parameters
    Type Name Description
    object other

    The object to compare against.

    Returns
    Type Description
    bool

    true when other is a ScreenshotHandle holding the same value.

    Overrides
    ValueType.Equals(object)

    Equals(ScreenshotHandle)

    Returns true when this value equals other.

    Declaration
    public bool Equals(ScreenshotHandle other)
    Parameters
    Type Name Description
    ScreenshotHandle other

    The value to compare against.

    Returns
    Type Description
    bool

    true when both hold the same underlying value.

    GetHashCode()

    Returns the hash code of the underlying value.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    The underlying value's hash code.

    Overrides
    ValueType.GetHashCode()

    ToString()

    Returns the underlying value as a string.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    The underlying value formatted by its own ToString.

    Overrides
    ValueType.ToString()

    Operators

    operator ==(ScreenshotHandle, ScreenshotHandle)

    Returns true when both operands hold the same value.

    Declaration
    public static bool operator ==(ScreenshotHandle x, ScreenshotHandle y)
    Parameters
    Type Name Description
    ScreenshotHandle x

    The first value to compare.

    ScreenshotHandle y

    The second value to compare.

    Returns
    Type Description
    bool

    true when the two hold the same underlying value.

    explicit operator ScreenshotHandle(uint)

    Converts a uint to a ScreenshotHandle. Explicit, so two handle types cannot convert into each other through the type they share.

    Declaration
    public static explicit operator ScreenshotHandle(uint value)
    Parameters
    Type Name Description
    uint value

    The underlying uint value.

    Returns
    Type Description
    ScreenshotHandle

    A ScreenshotHandle holding value.

    explicit operator uint(ScreenshotHandle)

    Converts a ScreenshotHandle to its underlying uint.

    Declaration
    public static explicit operator uint(ScreenshotHandle that)
    Parameters
    Type Name Description
    ScreenshotHandle that

    The handle to unwrap.

    Returns
    Type Description
    uint

    The underlying uint value.

    operator !=(ScreenshotHandle, ScreenshotHandle)

    Returns true when the operands hold different values.

    Declaration
    public static bool operator !=(ScreenshotHandle x, ScreenshotHandle y)
    Parameters
    Type Name Description
    ScreenshotHandle x

    The first value to compare.

    ScreenshotHandle y

    The second value to compare.

    Returns
    Type Description
    bool

    true when the two hold different underlying values.

    Implements

    IEquatable<T>
    IComparable<T>
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)