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    Struct PersonaStateChange_t

    callbacks Purpose: called when a friends' status changes

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(304)]
    public struct PersonaStateChange_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 304
    Field Value
    Type Description
    int

    m_nChangeFlags

    what's changed

    Declaration
    public EPersonaChange m_nChangeFlags
    Field Value
    Type Description
    EPersonaChange

    m_ulSteamID

    steamID of the friend who changed

    Declaration
    public ulong m_ulSteamID
    Field Value
    Type Description
    ulong
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