Enum EPersonaChange
used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Flags]
public enum EPersonaChange
Fields
| Name | Description |
|---|---|
| k_EPersonaChangeAvatar | The |
| k_EPersonaChangeBroadcast | The |
| k_EPersonaChangeComeOnline | The |
| k_EPersonaChangeGamePlayed | The |
| k_EPersonaChangeGameServer | The |
| k_EPersonaChangeGoneOffline | The |
| k_EPersonaChangeJoinedSource | The |
| k_EPersonaChangeLeftSource | The |
| k_EPersonaChangeName | The |
| k_EPersonaChangeNameFirstSet | The |
| k_EPersonaChangeNickname | The |
| k_EPersonaChangeRelationshipChanged | The |
| k_EPersonaChangeRichPresence | The |
| k_EPersonaChangeStatus | The |
| k_EPersonaChangeSteamLevel | The |