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    Class SplineContainer

    A component that holds a list of Spline objects.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SplineContainer
    Implements
    ISplineContainer
    ISerializationCallbackReceiver
    Inherited Members
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    Namespace: UnityEngine.Splines
    Assembly: Unity.Splines.dll
    Syntax
    [Icon("Packages/com.unity.splines/Editor/Resources/Icons/SplineComponent.png")]
    [AddComponentMenu("Splines/Spline Container")]
    [ExecuteAlways]
    public sealed class SplineContainer : MonoBehaviour, ISplineContainer, ISerializationCallbackReceiver

    Properties

    this[int]

    Gets or sets the Spline at index.

    Declaration
    public Spline this[int index] { get; }
    Parameters
    Type Name Description
    int index

    The zero-based index of the element to get or set.

    Property Value
    Type Description
    Spline

    KnotLinkCollection

    A collection of all linked knots. Linked knots can be on different splines. However, knots can only link to other knots within the same container. This collection is used to maintain the validity of the links when operations such as knot insertions or removals are performed on the splines.

    Declaration
    public KnotLinkCollection KnotLinkCollection { get; }
    Property Value
    Type Description
    KnotLinkCollection

    Spline

    The main Spline attached to this component.

    Declaration
    public Spline Spline { get; set; }
    Property Value
    Type Description
    Spline

    Splines

    The list of all splines attached to that container.

    Declaration
    public IReadOnlyList<Spline> Splines { get; set; }
    Property Value
    Type Description
    IReadOnlyList<Spline>

    Methods

    CalculateLength()

    Calculate the length of Spline in world space.

    Declaration
    public float CalculateLength()
    Returns
    Type Description
    float

    The length of Spline in world space

    CalculateLength(int)

    Calculates the length of Splines[splineIndex] in world space.

    Declaration
    public float CalculateLength(int splineIndex)
    Parameters
    Type Name Description
    int splineIndex

    The index of the spline to evaluate.

    Returns
    Type Description
    float

    The length of Splines[splineIndex] in world space

    Evaluate(int, float, out float3, out float3, out float3)

    Computes the interpolated position, direction and upDirection at ratio t for the spline at index splineIndex. Calling this method to get the 3 vectors is faster than calling independently EvaluateSplinePosition, EvaluateSplineTangent and EvaluateSplineUpVector for the same time t as it reduces some redundant computation.

    Declaration
    public bool Evaluate(int splineIndex, float t, out float3 position, out float3 tangent, out float3 upVector)
    Parameters
    Type Name Description
    int splineIndex

    The index of the spline to evaluate.

    float t

    A value between 0 and 1 that represents the ratio along the curve.

    float3 position

    The output variable for the float3 position at t.

    float3 tangent

    The output variable for the float3 tangent at t.

    float3 upVector

    The output variable for the float3 up direction at t.

    Returns
    Type Description
    bool

    True if a valid set of output variables is computed and false otherwise.

    Evaluate(float, out float3, out float3, out float3)

    Computes interpolated position, direction and upDirection at ratio t. Calling this method to get the 3 vectors is faster than calling independently EvaluateSplinePosition, EvaluateSplineTangent and EvaluateSplineUpVector for the same time t as it reduces some redundant computation.

    Declaration
    public bool Evaluate(float t, out float3 position, out float3 tangent, out float3 upVector)
    Parameters
    Type Name Description
    float t

    A value between 0 and 1 representing the ratio along the curve.

    float3 position

    The output variable for the float3 position at t.

    float3 tangent

    The output variable for the float3 tangent at t.

    float3 upVector

    The output variable for the float3 up direction at t.

    Returns
    Type Description
    bool

    Boolean value, true if a valid set of output variables as been computed.

    EvaluateAcceleration(int, float)

    Evaluates the acceleration vector of a point, t, on a spline at an index, `splineIndex, in world space.

    Declaration
    public float3 EvaluateAcceleration(int splineIndex, float t)
    Parameters
    Type Name Description
    int splineIndex

    The index of the spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed acceleration vector.

    EvaluateAcceleration(float)

    Evaluates the acceleration vector of a point, t, on a spline in world space.

    Declaration
    public float3 EvaluateAcceleration(float t)
    Parameters
    Type Name Description
    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed acceleration vector.

    EvaluateAcceleration<T>(T, float)

    Evaluates the acceleration vector of a point, t, on a given Spline, in world space.

    Declaration
    public float3 EvaluateAcceleration<T>(T spline, float t) where T : ISpline
    Parameters
    Type Name Description
    T spline

    The Spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed acceleration vector.

    Type Parameters
    Name Description
    T

    The spline type.

    EvaluatePosition(int, float)

    Evaluates the position of a point, t, on a spline at an index, splineIndex, in world space.

    Declaration
    public float3 EvaluatePosition(int splineIndex, float t)
    Parameters
    Type Name Description
    int splineIndex

    The index of the spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of the curve.

    Returns
    Type Description
    float3

    A world position along the spline.

    EvaluatePosition(float)

    Evaluates the position of a point, t, on a spline in world space.

    Declaration
    public float3 EvaluatePosition(float t)
    Parameters
    Type Name Description
    float t

    A value between 0 and 1 representing a percentage of the curve.

    Returns
    Type Description
    float3

    A tangent vector.

    EvaluatePosition<T>(T, float)

    Evaluates the position of a point, t, on a given spline, in world space.

    Declaration
    public float3 EvaluatePosition<T>(T spline, float t) where T : ISpline
    Parameters
    Type Name Description
    T spline

    The spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of the curve.

    Returns
    Type Description
    float3

    A world position along the spline.

    Type Parameters
    Name Description
    T

    The spline type.

    EvaluateTangent(int, float)

    Evaluates the tangent vector of a point, t, on a spline at an index, splineIndex, in world space.

    Declaration
    public float3 EvaluateTangent(int splineIndex, float t)
    Parameters
    Type Name Description
    int splineIndex

    The index of the spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed tangent vector.

    EvaluateTangent(float)

    Evaluates the tangent vector of a point, t, on a spline in world space.

    Declaration
    public float3 EvaluateTangent(float t)
    Parameters
    Type Name Description
    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed tangent vector.

    EvaluateTangent<T>(T, float)

    Evaluates the tangent vector of a point, t, on a given spline, in world space.

    Declaration
    public float3 EvaluateTangent<T>(T spline, float t) where T : ISpline
    Parameters
    Type Name Description
    T spline

    The spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed tangent vector.

    Type Parameters
    Name Description
    T

    The spline type.

    EvaluateUpVector(int, float)

    Evaluates the up vector of a point, t, on a spline at an index, splineIndex, in world space.

    Declaration
    public float3 EvaluateUpVector(int splineIndex, float t)
    Parameters
    Type Name Description
    int splineIndex

    The index of the Spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed up direction.

    EvaluateUpVector(float)

    Evaluates the up vector of a point, t, on a spline in world space.

    Declaration
    public float3 EvaluateUpVector(float t)
    Parameters
    Type Name Description
    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed up direction.

    EvaluateUpVector<T>(T, float)

    Evaluates the up vector of a point, t, on a given spline, in world space.

    Declaration
    public float3 EvaluateUpVector<T>(T spline, float t) where T : ISpline
    Parameters
    Type Name Description
    T spline

    The Spline to evaluate.

    float t

    A value between 0 and 1 representing a percentage of entire spline.

    Returns
    Type Description
    float3

    The computed up direction.

    Type Parameters
    Name Description
    T

    The spline type.

    Evaluate<T>(T, float, out float3, out float3, out float3)

    Gets the interpolated position, direction, and upDirection at ratio t for a spline. This method gets the three vectors faster than EvaluateSplinePosition, EvaluateSplineTangent and EvaluateSplineUpVector for the same time t, because it reduces some redundant computation.

    Declaration
    public bool Evaluate<T>(T spline, float t, out float3 position, out float3 tangent, out float3 upVector) where T : ISpline
    Parameters
    Type Name Description
    T spline

    The spline to evaluate.

    float t

    A value between 0 and 1 that represents the ratio along the curve.

    float3 position

    The output variable for the float3 position at t.

    float3 tangent

    The output variable for the float3 tangent at t.

    float3 upVector

    The output variable for the float3 up direction at t.

    Returns
    Type Description
    bool

    True if a valid set of output variables is computed and false otherwise.

    Type Parameters
    Name Description
    T

    The spline type.

    OnAfterDeserialize()

    See ISerializationCallbackReceiver.

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    See ISerializationCallbackReceiver.

    Declaration
    public void OnBeforeSerialize()

    Warmup()

    Ensure that all caches contain valid data. Call this to avoid unexpected performance costs when evaluating splines data. Caches remain valid until any part of the splines state is modified.

    Declaration
    public void Warmup()

    Events

    SplineAdded

    Invoked any time a spline is added to the container.

    Declaration
    public static event Action<SplineContainer, int> SplineAdded
    Event Type
    Type Description
    Action<SplineContainer, int>
    Remarks

    The parameter corresponds to the spline index.

    SplineRemoved

    Invoked any time a spline is removed from the container.

    Declaration
    public static event Action<SplineContainer, int> SplineRemoved
    Event Type
    Type Description
    Action<SplineContainer, int>
    Remarks

    The parameter corresponds to the spline index.

    SplineReordered

    Invoked any time a spline is reordered in the container.

    Declaration
    public static event Action<SplineContainer, int, int> SplineReordered
    Event Type
    Type Description
    Action<SplineContainer, int, int>
    Remarks

    The first parameter corresponds to the previous spline index, the second parameter corresponds to the new spline index.

    Implements

    ISplineContainer
    ISerializationCallbackReceiver

    Extension Methods

    SplineUtility.AreKnotLinked(ISplineContainer, SplineKnotIndex, SplineKnotIndex)
    SplineUtility.DuplicateSpline(ISplineContainer, SplineKnotIndex, SplineKnotIndex, out int)
    SplineUtility.JoinSplinesOnKnots(ISplineContainer, SplineKnotIndex, SplineKnotIndex)
    SplineUtility.ReverseFlow(ISplineContainer, int)
    SplineUtility.SplitSplineOnKnot(ISplineContainer, SplineKnotIndex)
    SplineUtility.AddSpline<T>(T)
    SplineUtility.AddSpline<T>(T, Spline)
    SplineUtility.CopyKnotLinks<T>(T, int, int)
    SplineUtility.LinkKnots<T>(T, SplineKnotIndex, SplineKnotIndex)
    SplineUtility.RemoveSplineAt<T>(T, int)
    SplineUtility.RemoveSpline<T>(T, Spline)
    SplineUtility.ReorderSpline<T>(T, int, int)
    SplineUtility.SetLinkedKnotPosition<T>(T, SplineKnotIndex)
    SplineUtility.UnlinkKnots<T>(T, IReadOnlyList<SplineKnotIndex>)
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