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    Struct DistanceToInterpolation

    A key-value pair associating a distance to interpolation ratio ('t') value. This is used when evaluating Spline attributes to ensure uniform distribution of sampling points.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Splines
    Assembly: Unity.Splines.dll
    Syntax
    [Serializable]
    public struct DistanceToInterpolation

    Fields

    Distance

    Distance in Unity units.

    Declaration
    public float Distance
    Field Value
    Type Description
    float
    See Also
    CalculateCurveLengths(BezierCurve, DistanceToInterpolation[])

    T

    A normalized interpolation ratio ('t').

    Declaration
    public float T
    Field Value
    Type Description
    float
    See Also
    CalculateCurveLengths(BezierCurve, DistanceToInterpolation[])

    See Also

    CalculateCurveLengths(BezierCurve, DistanceToInterpolation[])
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