Method Extrude
Extrude<T>(T, Mesh, float, int, int, bool)
Extrude a mesh along a spline in a tube-like shape.
Declaration
public static void Extrude<T>(T spline, Mesh mesh, float radius, int sides, int segments, bool capped = true) where T : ISpline
Parameters
Type | Name | Description |
---|---|---|
T | spline | The spline to extrude. |
Mesh | mesh | A mesh that will be cleared and filled with vertex data for the shape. |
float | radius | The radius of the extruded mesh. |
int | sides | How many sides make up the radius of the mesh. |
int | segments | How many sections compose the length of the mesh. |
bool | capped | Whether the start and end of the mesh is filled. This setting is ignored when spline is closed. |
Type Parameters
Name | Description |
---|---|
T | A type implementing ISpline. |
Extrude<T>(T, Mesh, float, int, int, bool, float2)
Extrude a mesh along a spline in a tube-like shape.
Declaration
public static void Extrude<T>(T spline, Mesh mesh, float radius, int sides, int segments, bool capped, float2 range) where T : ISpline
Parameters
Type | Name | Description |
---|---|---|
T | spline | The spline to extrude. |
Mesh | mesh | A mesh that will be cleared and filled with vertex data for the shape. |
float | radius | The radius of the extruded mesh. |
int | sides | How many sides make up the radius of the mesh. |
int | segments | How many sections compose the length of the mesh. |
bool | capped | Whether the start and end of the mesh is filled. This setting is ignored when spline is closed. |
float2 | range | The section of the Spline to extrude. This value expects a normalized interpolation start and end. I.e., [0,1] is the entire Spline, whereas [.5, 1] is the last half of the Spline. |
Type Parameters
Name | Description |
---|---|
T | A type implementing ISpline. |
Extrude<T>(IReadOnlyList<T>, Mesh, float, int, float, bool, float2)
Extrude a mesh along a list of splines in a tube-like shape.
Declaration
public static void Extrude<T>(IReadOnlyList<T> splines, Mesh mesh, float radius, int sides, float segmentsPerUnit, bool capped, float2 range) where T : ISpline
Parameters
Type | Name | Description |
---|---|---|
IRead |
splines | The splines to extrude. |
Mesh | mesh | A mesh that will be cleared and filled with vertex data for the shape. |
float | radius | The radius of the extruded mesh. |
int | sides | How many sides make up the radius of the mesh. |
float | segmentsPerUnit | The number of edge loops that comprise the length of one unit of the mesh. |
bool | capped | Whether the start and end of the mesh is filled. This setting is ignored when spline is closed. |
float2 | range | The section of the Spline to extrude. This value expects a normalized interpolation start and end. I.e., [0,1] is the entire Spline, whereas [.5, 1] is the last half of the Spline. |
Type Parameters
Name | Description |
---|---|
T | A type implementing ISpline. |
Extrude<TSplineType, TVertexType, TIndexType>(TSplineType, NativeArray<TVertexType>, NativeArray<TIndexType>, float, int, int, bool, float2)
Extrude a mesh along a spline in a tube-like shape.
Declaration
public static void Extrude<TSplineType, TVertexType, TIndexType>(TSplineType spline, NativeArray<TVertexType> vertices, NativeArray<TIndexType> indices, float radius, int sides, int segments, bool capped, float2 range) where TSplineType : ISpline where TVertexType : struct, SplineMesh.ISplineVertexData where TIndexType : struct
Parameters
Type | Name | Description |
---|---|---|
TSpline |
spline | The spline to extrude. |
Native |
vertices | A pre-allocated buffer of vertex data. |
Native |
indices | A pre-allocated index buffer. Must be of type UInt16 or UInt32. |
float | radius | The radius of the extruded mesh. |
int | sides | How many sides make up the radius of the mesh. |
int | segments | How many sections compose the length of the mesh. |
bool | capped | Whether the start and end of the mesh is filled. This setting is ignored when spline is closed. |
float2 | range | The section of the Spline to extrude. This value expects a normalized interpolation start and end. I.e., [0,1] is the entire Spline, whereas [.5, 1] is the last half of the Spline. |
Type Parameters
Name | Description |
---|---|
TSplineType | A type implementing ISpline. |
TVertexType | A type implementing ISplineVertexData. |
TIndexType | The mesh index format. Must be UInt16 or UInt32. |
Exceptions
Type | Condition |
---|---|
Argument |
An out of range exception is thrown if the vertex or index
buffer lengths do not match the expected size. Use Get |
Argument |
An argument exception is thrown if {TIndexType} is not UInt16 or UInt32. |