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    Method GetVertexAndIndexCount

    GetVertexAndIndexCount(int, int, bool, bool, Vector2, out int, out int)

    Calculate the vertex and index count required for an extruded mesh. Use this method to allocate attribute and index buffers for use with Extrude.

    Declaration
    public static void GetVertexAndIndexCount(int sides, int segments, bool capped, bool closed, Vector2 range, out int vertexCount, out int indexCount)
    Parameters
    Type Name Description
    int sides

    How many sides make up the radius of the mesh.

    int segments

    How many sections compose the length of the mesh.

    bool capped

    Whether the start and end of the mesh is filled. This setting is ignored when spline is closed.

    bool closed

    Whether the extruded mesh is closed or open. This can be separate from the Spline.Closed value.

    Vector2 range

    The section of the Spline to extrude. This value expects a normalized interpolation start and end. I.e., [0,1] is the entire Spline, whereas [.5, 1] is the last half of the Spline.

    int vertexCount

    The number of vertices required for an extruded mesh using the provided settings.

    int indexCount

    The number of indices required for an extruded mesh using the provided settings.

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