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    Class SplineRotateTool

    Provides methods to rotate knots and tangents in the Scene view. This tool is only available when you use SplineToolContext. SplineRotateTool is similar to the Rotate tool for GameObjects except that it has extra handle configurations according to the handleOrientation settings. The rotation of tangents are usually related to the rotation of their knots, except when tangents use the Broken Bezier tangent mode. The rotation of tangents that use the Broken Bezier tangent mode are independent from the rotation of their knot. SplineToolContext manages the selection of knots and tangents. You can manipulate the selection of knots and tangents with SplineRotateTool.

    Inheritance
    Object
    Object
    ScriptableObject
    EditorTool
    SplineTool
    SplineRotateTool
    Inherited Members
    SplineTool.handleOrientation
    SplineTool.activeTool
    SplineTool.pivotPosition
    SplineTool.handleRotation
    SplineTool.UpdateHandleRotation()
    SplineTool.UpdatePivotPosition(Boolean)
    SplineTool.OnActivated()
    SplineTool.OnWillBeDeactivated()
    SplineTool.OnHandleOrientationChanged()
    SplineTool.OnPivotModeChanged()
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    EditorTool.gridSnapEnabled
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.Splines
    Syntax
    [EditorTool("Spline Rotate", typeof(ISplineContainer))]
    public sealed class SplineRotateTool : SplineTool, IEditor

    Properties

    toolbarIcon

    Declaration
    public override GUIContent toolbarIcon { get; }
    Property Value
    Type Description
    GUIContent
    Overrides
    EditorTool.toolbarIcon

    Methods

    OnToolGUI(EditorWindow)

    Declaration
    public override void OnToolGUI(EditorWindow window)
    Parameters
    Type Name Description
    EditorWindow window
    Overrides
    EditorTool.OnToolGUI(EditorWindow)
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