Struct GetPositionTangentNormal
A job struct for calculating in parallel the position, tangent, and normal (up) vectors along a NativeSpline.
Inherited Members
Namespace: UnityEngine.Splines
Syntax
public struct GetPositionTangentNormal : IJobParallelFor
Fields
Normals
A NativeArray of float3 to be written. The size of this array must match the length of Positions.
Declaration
[WriteOnly]
public NativeArray<float3> Normals
Field Value
Type | Description |
---|---|
NativeArray<float3> |
Positions
A NativeArray of float3 to be written. The size of this array determines how many positions are evaluated.
Declaration
[WriteOnly]
public NativeArray<float3> Positions
Field Value
Type | Description |
---|---|
NativeArray<float3> |
Spline
The NativeSpline to be evaluated.
Declaration
[ReadOnly]
public NativeSpline Spline
Field Value
Type | Description |
---|---|
NativeSpline |
Remarks
Must be allocated with a Allocator.Persistent or Allocator.TempJob.
Tangents
A NativeArray of float3 to be written. The size of this array must match the length of Positions.
Declaration
[WriteOnly]
public NativeArray<float3> Tangents
Field Value
Type | Description |
---|---|
NativeArray<float3> |
Methods
Execute(Int32)
Called by the job system to evaluate position, tangent, and normal at an index. The interpolation value is
calculated as index / positions.Length - 1
.
Declaration
public void Execute(int index)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | The index of the positions array to evaluate. |