docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEngine.Splines

    Classes

    CurveUtility

    A collection of methods for extracting information about BezierCurve types.

    Spline

    The Spline class is a collection of BezierKnot, the closed/open state, and editing representation.

    SplineAnimate

    A component for animating an object along a Spline.

    SplineComponent

    Base class for SplineInstantiate and SplineExtrude, contains common elements to both of these Components

    SplineContainer

    A Component that holds a Spline object.

    SplineData<T>

    The SplineData{T} class is used to store information relative to a Spline without coupling data directly to the Spline class. SplineData can store any type of data, and provides options for how to index DataPoints.

    SplineDataHandleAttribute

    SplineDataHandleAttribute can be use to add custom handles to SplineData<T>. The custom drawer class must inherit from SplineDataHandle and override one of the Draw static method.

    SplineExtrude

    A component for creating a tube mesh from a Spline at runtime.

    SplineFactory

    Methods to create spline shapes.

    SplineMesh

    Utility methods for creating and working with meshes.

    SplineUtility

    A collection of methods for extracting information about Spline types.

    Structs

    BezierCurve

    Control points for a cubic bezier curve.

    Points P0 through P3 are in sequential order, describing the starting point, second, third, and ending controls for a cubic bezier curve.

    BezierKnot

    This struct contains position and tangent data for a knot. The Spline class stores a collection of BezierKnot that form a series of connected BezierCurve. Each knot contains a Position, Tangent In, and Tangent Out. When a Spline is not closed, the first and last knots will contain an extraneous tangent (in and out, respectively).

    DataPoint<TDataType>

    A pair containing an interpolation ratio and {TDataType} value.

    DistanceToInterpolation

    A key-value pair associating a distance to interpolation ratio ('t') value. This is used when evaluating Spline attributes to ensure uniform ditribution of sampling points.

    NativeSpline

    A readonly representation of Spline that is optimized for efficient access and queries. NativeSpline can be constructed with a Spline and Transform. If a transform is applied, all values will be relative to the transformed knot positions.

    SplineComputeBufferScope<T>

    SplineComputeBufferScope is a convenient way to extract from a spline the information necessary to evaluate spline values in a ComputeShader. To access Spline evaluation methods in a shader, include the "Splines.cginc" file:

    #include "Packages/com.unity.splines/Shader/Spline.cginc"

    Interfaces

    IDataPoint

    Defines an interpolation ratio 't' for a Data Point.

    IInterpolator<T>

    To calculate a value at some distance along a spline, interpolation is required. The IInterpolator interface allows you to define how data is interpreted given a start value, end value, and normalized interpolation value (commonly referred to as 't').

    ISpline

    ISpline defines the interface from which Spline types inherit.

    ISplineProvider

    Implement ISplineProvider on a MonoBehaviour to enable Spline tools in the Editor.

    SplineMesh.ISplineVertexData

    Interface for Spline mesh vertex data. Implement this interface if you are extruding custom mesh data and do not want to use the vertex layout provided by SplineMesh."/>.

    Enums

    PathIndexUnit

    Describes the unit of measurement used by DataPoint<TDataType>.

    SplineAnimate.AlignmentMode

    Describes the ways the object can be aligned when animating along the Spline.

    SplineAnimate.EasingMode

    Describes the different ways the object's animation along the Spline can be eased.

    SplineAnimate.LoopMode

    Describes the different ways the object's animation along the Spline can be looped.

    SplineAnimate.Method

    Describes the different methods that may be used to animated the object along the Spline.

    SplineComponent.AlignAxis

    Describes the different types of object alignment axes.

    SplineType

    Describes the different supported Spline representations.

    In This Article
    • Classes
    • Structs
    • Interfaces
    • Enums
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023