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    Class SplineDataHandles

    Provides methods for drawing manipulation handles.

    Inheritance
    Object
    SplineDataHandles
    Namespace: UnityEditor.Splines
    Syntax
    public static class SplineDataHandles : object

    Methods

    DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>)

    Draw default manipulation handles that enables adding, removing and moving DataPoints of the targeted SplineData along a Spline. Left click on an empty location on the spline adds a new DataPoint in the SplineData. Left click on an existing DataPoint allows to move this point along the Spline while a right click on it allows to delete that DataPoint.

    Declaration
    public static void DataPointHandles<TSpline, TData>(this TSpline spline, SplineData<TData> splineData)
        where TSpline : ISpline
    Parameters
    Type Name Description
    TSpline spline

    The Spline to use to interpret the SplineData.

    SplineData<TData> splineData

    The SplineData for which the handles are drawn.

    Type Parameters
    Name Description
    TSpline

    The Spline type.

    TData

    The type of data this data point stores.

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