Class CreateBuildEditorWindow
Inherited Members
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Simulation.Client
Syntax
public class CreateBuildEditorWindow : EditorWindow
Methods
BuildAndExecuteRun(String, String)
Declaration
public Task<Run> BuildAndExecuteRun(string _runName, string sysParamId)
Parameters
Type | Name | Description |
---|---|---|
String | _runName | |
String | sysParamId |
Returns
Type | Description |
---|---|
Task<Run> |
OnDestroy()
Declaration
public void OnDestroy()
OnGUI()
Declaration
public void OnGUI()
Update()
Declaration
public void Update()