Class FlipbookNode
Inheritance
System.Object
FlipbookNode
Syntax
public class FlipbookNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV
Constructors
FlipbookNode()
Declaration
Properties
documentationURL
Declaration
public override string documentationURL { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
invertX
Declaration
public ToggleData invertX { get; set; }
Property Value
| Type |
Description |
| ToggleData |
|
invertY
Declaration
public ToggleData invertY { get; set; }
Property Value
| Type |
Description |
| ToggleData |
|
Methods
CollectPreviewMaterialProperties(List<PreviewProperty>)
Declaration
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
Parameters
Overrides
CollectShaderProperties(PropertyCollector, GenerationMode)
Declaration
public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
Parameters
Overrides
GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
Declaration
public void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
Parameters
Implements
GenerateNodeFunction(FunctionRegistry, GraphContext, GenerationMode)
Declaration
public void GenerateNodeFunction(FunctionRegistry registry, GraphContext graphContext, GenerationMode generationMode)
Parameters
Implements
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Implements
UpdateNodeAfterDeserialization()
Declaration
public override sealed void UpdateNodeAfterDeserialization()
Overrides