Class Matrix4ShaderProperty
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.ShaderGraph
Syntax
public class Matrix4ShaderProperty : MatrixShaderProperty, IShaderProperty
Constructors
Matrix4ShaderProperty()
Declaration
public Matrix4ShaderProperty()
Properties
isBatchable
Declaration
public override bool isBatchable { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
UnityEditor.ShaderGraph.AbstractShaderProperty<Matrix4x4>.isBatchable
propertyType
Declaration
public override PropertyType propertyType { get; }
Property Value
Type | Description |
---|---|
PropertyType |
Overrides
UnityEditor.ShaderGraph.AbstractShaderProperty<Matrix4x4>.propertyType
Methods
Copy()
Declaration
public override IShaderProperty Copy()
Returns
Type | Description |
---|---|
IShaderProperty |
Overrides
UnityEditor.ShaderGraph.AbstractShaderProperty<Matrix4x4>.Copy()
ToConcreteNode()
Declaration
public override INode ToConcreteNode()
Returns
Type | Description |
---|---|
INode |
Overrides
UnityEditor.ShaderGraph.AbstractShaderProperty<Matrix4x4>.ToConcreteNode()