Custom Interpolator node reference
Read data from a Custom Interpolator block node of the vertex stage to pass it to the fragment stage.
To be able to add a Custom Interpolator node, you first need to add a Custom interpolator block node to the vertex stage.
Output port
| Name | Type | Description |
|---|---|---|
| Out | Depends on the Type selected in the Node Settings | The data read from the matching Custom interpolator block node from the vertex stage. |
Settings
| Property | Description |
|---|---|
| Name | Sets the unique name of the custom interpolator to identify and reference it in the graph. |
| Type | Sets the number of channels the Custom Interpolator exposes. The default value is Vector 4, which exposes x, y, z, and w channels. |
| Interpolation | Selects how Unity interpolates the value from vertex to fragment across the surface. The following options are available:
|