Custom Interpolator block node reference
Pass per-vertex data from the vertex stage to the fragment stage through a Custom Interpolator node.
To complete the setup, you need to add a Custom interpolator that corresponds to the Custom Interpolator block node.
Settings
| Property | Description |
|---|---|
| Name | Sets the unique name of the custom interpolator to identify and reference it in the graph. |
| Type | Sets the number of channels the Custom Interpolator exposes. The default value is Vector 4, which exposes x, y, z, and w channels. |
| Interpolation | Selects how Unity interpolates the value from vertex to fragment across the surface. The following options are available:
|