docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Shader Graph Window

    Description

    The Shader Graph Window contains the workspace for creating shaders with the Shader Graph system. To open the Shader Graph Window, you must first create a Shader Graph Asset. For more information, refer to the Getting Started section.

    The Shader Graph window contains various individual elements such as the Blackboard, Graph Inspector, and Main Preview. You can move these elements around inside the workspace. They automatically anchor to the nearest corner when scaling the Shader Graph Window.

    Toolbar

    The toolbar at the top of the Shader Graph Window contains the following commands.

    Icon Item Description
    Image Save Asset Save the graph to update the Shader Graph Asset.
    Image Save As Save the Shader Graph Asset under a new name.
    Show In Project Highlight the Shader Graph Asset in the Project Window.
    Check Out If version control is enabled, check out the Shader Graph Asset from the source control provider.
    Image Color Mode Selector Select a Color Mode for the graph.
    Image Blackboard Toggle the visibility of the Blackboard.
    Image Graph Inspector Toggle the visibility of the Graph Inspector.
    Image Main Preview Toggle the visibility of the Main Preview.
    Image Help Open the Shader Graph documentation in the browser.
    Image Resources Contains links to Shader Graph resources (like samples and User forums).

    Workspace

    The workspace is where you create Node networks. To navigate the workspace, do the following:

    • Press and hold the Alt key and drag with the left mouse button to pan.
    • Use the mouse scroll wheel to zoom in and out.

    You can hold the left mouse button and drag to select multiple Nodes with a marquee. There are also various shortcut keys you can use for better workflow.

    Context Menu

    Right-click within the workspace to open a context menu. However, if you right-click on an item within the workspace, such as a Node, the context menu for that item opens. The workspace context menu provides the following options.

    Item Description
    Create Node Opens the Create Node Menu.
    Create Sticky Note Creates a new Sticky Note on the Graph.
    Collapse All Previews Collapses previews on all Nodes.
    Cut Removes the selected Nodes from the graph and places them in the clipboard.
    Copy Copies the selected Nodes to the clipboard.
    Paste Pastes the Nodes from the clipboard.
    Delete Deletes the selected Nodes.
    Duplicate Duplicates the selected Nodes.
    Select / Unused Nodes Selects all nodes on the graph that are not contributing to the final shader output from the Master Stack.
    View / Collapse Ports Collapses unused ports on all selected Nodes.
    View / Expand Ports Expands unused ports on all selected Nodes.
    View / Collapse Previews Collapses previews on all selected Nodes.
    View / Expand Previews Expands previews on all selected Nodes.
    Precision / Inherit Sets the precision of all selected Nodes to Inherit.
    Precision / Float Sets the precision of all selected nodes to Float.
    Precision / Half Sets the precision of all selected nodes to Half.

    Additional resources

    • Color Modes
    • Create Node Menu
    • Keyboard shortcuts
    • Master Stack
    • Nodes
    • Sticky Notes
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)