Node library
Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.
Graph nodes
| Topic |
Description |
| Artistic |
Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion. |
| Channel |
Learn about combining, splitting, reordering, or flipping vector and color channels. |
| Custom Render Texture nodes |
Learn about properties and data of custom render textures. |
| Input |
Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options. |
| Math |
Learn about mathematical operations. |
| Procedural |
Learn about creating patterns, noise textures, and geometric shapes. |
| Utility |
Learn about basic preview, sub-graph referencing, and essential logic operations. |
| UV |
Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques. |
Block nodes
| Topic |
Description |
| Block |
You can find these nodes in the Vertex and Fragment contexts of the Master Stack. |
Additional resources