|
|
Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. |
Converts the value of input UV to polar coordinates. |
Radial Shear |
Rotate |
|
|
Applies a radial shear warping effect similar to a wave to the value of input UV. |
Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. |
Spherize |
Tiling and Offset |
|
|
Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. |
Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. |
Triplanar |
Twirl |
|
|
A method of generating UVs and sampling a texture by projecting in world space. |
Applies a twirl warping effect similar to a black hole to the value of input UV. |
Parallax Mapping |
Parallax Occlusion Mapping |
|
|
Creates a parallax effect that displaces a material's UVs. |
Creates a parallax effect that displaces a material's UVs and depth. |