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    UV Nodes

    Flipbook Polar Coordinates
    Example of the Flipbook Node Example of the Polar Coordinates Node
    Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. Converts the value of input UV to polar coordinates.
    Radial Shear Rotate
    Example of the Radial Shear Node Example of the Rotate Node
    Applies a radial shear warping effect similar to a wave to the value of input UV. Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation.
    Spherize Tiling and Offset
    Example of the Spherize Node Example of the Tiling and Offset Node
    Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively.
    Triplanar Twirl
    Example of the Triplanar Node Example of the Twirl Node
    A method of generating UVs and sampling a texture by projecting in world space. Applies a twirl warping effect similar to a black hole to the value of input UV.
    Parallax Mapping Parallax Occlusion Mapping
    Example of the Parallax Mapping Node Example of the Parallax Occlusion Mapping Node
    Creates a parallax effect that displaces a material's UVs. Creates a parallax effect that displaces a material's UVs and depth.
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