Class RedirectNode
Implements
Inherited Members
Node.m_CollapseButton
Node.m_ButtonContainer
Node.GetPosition()
GraphElement.UpdatePresenterPosition()
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.TryGetBinding(BindingId, out Binding)
VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
CallbackEventHandler.NotifyPropertyChanged(in BindingId)
Namespace: UnityEditor.ShaderGraph
Assembly: Unity.ShaderGraph.Editor.dll
Syntax
public class RedirectNode : Node, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, ISelectable, ICollectibleElement
Constructors
RedirectNode()
Declaration
public RedirectNode()