Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

CallbackEventHandler.HandleEventBubbleUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

protected void HandleEventBubbleUp(UIElements.EventBase evt);

Parameters

evt The event instance.

Description

Executes logic on this element during the BubbleUp phase, immediately before this element's BubbleUp callbacks. Calling StopPropagation will prevent further invocations of this method along the propagation path.

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks, which guarantees precedences of callbacks registered by users of the subclass.

Use EventInterestAttribute on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.