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    Class VivoxParticipant

    Representation of a player that is in a Vivox voice and/or text channel.

    Inheritance
    object
    VivoxParticipant
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Vivox
    Assembly: Unity.Services.Vivox.dll
    Syntax
    public sealed class VivoxParticipant

    Properties

    AudioEnergy

    The AudioEnergy of the participant. This can be used to create a voice activity meter for participants in a channel.

    Declaration
    public double AudioEnergy { get; }
    Property Value
    Type Description
    double

    ChannelName

    The unique identifier of the channel that this participant is associated with.

    Declaration
    public string ChannelName { get; }
    Property Value
    Type Description
    string

    ChannelURI

    The universal resource identifier of the channel this participant is associated with.

    Declaration
    public string ChannelURI { get; }
    Property Value
    Type Description
    string

    DisplayName

    The DisplayName of the participant.

    Declaration
    public string DisplayName { get; }
    Property Value
    Type Description
    string

    IsMuted

    Whether or not this participant is muted.

    Declaration
    public bool IsMuted { get; }
    Property Value
    Type Description
    bool

    IsSelf

    Whether or not this participant is the logged in user.

    Declaration
    public bool IsSelf { get; }
    Property Value
    Type Description
    bool

    LocalVolume

    The volume of a participant only for the local user in a given channel.

    Declaration
    public int LocalVolume { get; }
    Property Value
    Type Description
    int

    ParticipantTapAudioSource

    The AudioSource component of a VivoxParticipantTap gameobject if one has been created. This will be null if there is no active VivoxParticipantTap associated with this participant object.

    Declaration
    public AudioSource ParticipantTapAudioSource { get; }
    Property Value
    Type Description
    AudioSource

    PlayerId

    The PlayerId and unique identifier of a Vivox channel participant. This will be either a Unity Authentication Service PlayerId if the Authentication package is in use, or a unique GUID assigned by Vivox during the account creation process.

    Declaration
    public string PlayerId { get; }
    Property Value
    Type Description
    string

    SpeechDetected

    Whether or not the AudioEnergy has surpassed the threshold to be considered speech.

    Declaration
    public bool SpeechDetected { get; }
    Property Value
    Type Description
    bool

    URI

    The Vivox universal resource identifier of this participant.

    Declaration
    public string URI { get; }
    Property Value
    Type Description
    string

    Methods

    CreateVivoxParticipantTap(string, bool)

    Creates a GameObject containing the VivoxParticipantTap and AudioSource for this VivoxParticipant

    Declaration
    public GameObject CreateVivoxParticipantTap(string gameObjectName = "", bool silenceInChannelAudioMix = true)
    Parameters
    Type Name Description
    string gameObjectName

    Optional name to give to the created GameObject

    bool silenceInChannelAudioMix

    Whether to mute this Participant in the Channel Audio Mix output (defaults to true)

    Returns
    Type Description
    GameObject

    The built GameObject with the VivoxParticipantTap. This will return null if the creation fails for any reason.

    DestroyVivoxParticipantTap()

    Destroys the GameObject containing the VivoxParticipantTap for this VivoxParticipant and sets the AudioSource to null

    Declaration
    public void DestroyVivoxParticipantTap()

    MutePlayerLocally()

    Sets this participant as muted for the local user only in the channel associated with this participant. In order to mute this player across multiple channels you will need to iterate over ActiveChannels and leverage this method on the additional VivoxParticipant objects that match this instance's PlayerId.

    Declaration
    public void MutePlayerLocally()

    SetLocalVolume(int)

    Sets the volume of a participant for the local user only in the channel associated with this participant. In order to adjust the volume of this player across multiple channels you will need to iterate over ActiveChannels. Similar participants will have a matching PlayerId as the current VivoxParticipant. This only affects the audio that is heard locally, and does not change the audio that is heard by any of the other participants in a channel. Volume value is clamped between -50 and 50 with a default of 0.

    Declaration
    public void SetLocalVolume(int volume)
    Parameters
    Type Name Description
    int volume

    The value to set the participant to for the local user - clamped between -50 and 50 with a default of 0

    UnmutePlayerLocally()

    Sets this participant as unmuted for the local user only in the channel associated with this participant. In order to unmute this player across multiple channels you will need to iterate over ActiveChannels and leverage this method on the additional VivoxParticipant objects that match this instance's PlayerId.

    Declaration
    public void UnmutePlayerLocally()

    Events

    ParticipantAudioEnergyChanged

    An event that fires if the Participants audio energy changes.

    Declaration
    public event Action ParticipantAudioEnergyChanged
    Event Type
    Type Description
    Action

    ParticipantMuteStateChanged

    An event that fires if the mute state of the participant changes.

    Declaration
    public event Action ParticipantMuteStateChanged
    Event Type
    Type Description
    Action

    ParticipantSpeechDetected

    An event that fires if the Participant's speech detected status changes.

    Declaration
    public event Action ParticipantSpeechDetected
    Event Type
    Type Description
    Action
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