docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class LoginOptions

    The options used to control Login behaviour - like enabling Text to Speech, setting a display name, or loading a blocked user list

    Inheritance
    object
    LoginOptions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Vivox
    Assembly: Unity.Services.Vivox.dll
    Syntax
    public sealed class LoginOptions

    Properties

    BlockedUserList

    A list of Account identifiers to be blocked immediately upon login.

    Declaration
    public List<string> BlockedUserList { get; set; }
    Property Value
    Type Description
    List<string>

    DisplayName

    The DisplayName used by the LoginSession. This is not intended to be the unique ID of a user.

    Declaration
    public string DisplayName { get; set; }
    Property Value
    Type Description
    string

    EnableTTS

    Whether or not to enable Text-to-Speech for this account - disabling it will prevent Text-to-Speech messages from being sent or received.

    Declaration
    public bool EnableTTS { get; set; }
    Property Value
    Type Description
    bool

    ParticipantUpdateFrequency

    How frequently you would like to receieve participant updates events for all channels.

    Declaration
    public ParticipantPropertyUpdateFrequency ParticipantUpdateFrequency { get; set; }
    Property Value
    Type Description
    ParticipantPropertyUpdateFrequency

    PlayerId

    An override for a player's unique identifier that is only applied when the Authentication SDK is not in use. By default, the local user is signed into Vivox using either a generated GUID or the Authentication service's PlayerId if that SDK is being used in a project. Only a generated GUID can be overridden when using this property.

    Declaration
    public string PlayerId { get; set; }
    Property Value
    Type Description
    string

    SpeechToTextLanguages

    A list of languages used as hints for audio transcription. The default is an empty array, which implies "en". You can specify up to three spoken languages in order of preference to inform transcription of all users in transcribed channels. IETF language tag strings are not validated, but are expected to conform to BCP 47.

    Declaration
    public List<string> SpeechToTextLanguages { get; set; }
    Property Value
    Type Description
    List<string>
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)