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    Enum ParticipantPropertyUpdateFrequency

    Determine how often the SDK sends participant property events while in a channel.

    Namespace: Unity.Services.Vivox
    Assembly: Unity.Services.Vivox.dll
    Syntax
    public enum ParticipantPropertyUpdateFrequency
    Remarks

    By default, participant property events send on participant state change (for example, when a user starts talking, stops talking, is muted, or is unmuted). If set to a per second rate, messages send at that rate if there has been a change since the last update message. This is always true unless the participant is muted through the SDK, which causes no audio energy or state changes.

    Caution: Setting this to a non-default value increases user and server traffic. This should only be done if a real-time visual representation of audio values are needed (for example, a graphic VAD indicator). For a static VAD indicator, the default setting is correct.

    Fields

    Name Description
    FivePerSecond

    5 updated per second.

    Never

    Never update.

    OnePerSecond

    1 update per second.

    StateChange

    On participant state change (the default setting).

    TenPerSecond

    10 updates per second.

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