Class Channel3DProperties
Properties to control the 3D effects applied to audio in positional channels.
Inherited Members
Namespace: Unity.Services.Vivox
Assembly: solution.dll
Syntax
public class Channel3DProperties
Constructors
| Name | Description |
|---|---|
| Channel3DProperties() | A default constructor that sets fields to their suggested values. |
| Channel3DProperties(int, int, float, AudioFadeModel) | A constructor that sets all 3D channel properties. For information on recommended values for different 3D scenarios, refer to the Vivox Developer Documentation. |
Properties
| Name | Description |
|---|---|
| AudibleDistance | The maximum distance from the listener that a speaker can be heard. |
| AudioFadeIntensityByDistance | The strength of the audio fade effect as the speaker moves away from the listener past the conversational distance. For example: .5=half strength, 1=normal strength, 2=double strength. |
| AudioFadeModel | The model that determines how loud a voice is at different distances. |
| ConversationalDistance | The distance from the listener within which a speaker’s voice is heard at its original volume, and beyond which the speaker's voice begins to fade. |
Methods
| Name | Description |
|---|---|
| ToString() | Create a 3D positional URI from the values of the member variables. |