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    Property ConversationalDistance

    ConversationalDistance

    The distance from the listener within which a speaker’s voice is heard at its original volume, and beyond which the speaker's voice begins to fade.

    Declaration
    public int ConversationalDistance { get; }
    Property Value
    Type Description
    int
    Remarks

    This property is measured in arbitrary “distance units,” but should use the same scale as audibleDistance. Your 3D audio experience sounds the most realistic when the value of this property is set to half the height of a typical player avatar in your game. For near-human-sized entities, this means about 1 meter, 90 centimeters, or 3 feet. The default value is 1.

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