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    Class VivoxDebug

    Inheritance
    object
    VivoxDebug
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: VivoxUnity
    Assembly: VivoxUnity.dll
    Syntax
    public class VivoxDebug

    Fields

    debugLocation

    Where to put the logs: 0 = both, 1 = Unity console only, 2 = Visual Studio console only.

    Declaration
    public int debugLocation
    Field Value
    Type Description
    int

    throwInternalExcepetions

    Set this to tell VivoxUnity whether to rethrow an exception that has occured internally.

    Declaration
    public bool throwInternalExcepetions
    Field Value
    Type Description
    bool

    Properties

    Instance

    Declaration
    public static VivoxDebug Instance { get; set; }
    Property Value
    Type Description
    VivoxDebug

    Methods

    DebugMessage(object, vx_log_level)

    Debug the message. log_none (-1) throws away your message. log_warning (1) displays as a warning. log_error (0) displays as an error. log_info (2), log_debug (3), log_trace (4), log_all (5) display as a normal debug.

    Declaration
    public virtual void DebugMessage(object message, vx_log_level severity = vx_log_level.log_debug)
    Parameters
    Type Name Description
    object message

    Message.

    vx_log_level severity

    Defaults to 2.

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