docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class VivoxSettings

    Inheritance
    object
    VivoxSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Vivox.Editor
    Assembly: Unity.Services.Vivox.Editor.dll
    Syntax
    public class VivoxSettings

    Properties

    Domain

    Declaration
    public string Domain { get; set; }
    Property Value
    Type Description
    string

    Instance

    Declaration
    public static VivoxSettings Instance { get; }
    Property Value
    Type Description
    VivoxSettings

    IsEnvironmentCustom

    Declaration
    public bool IsEnvironmentCustom { get; set; }
    Property Value
    Type Description
    bool

    IsServiceEnabled

    Declaration
    public bool IsServiceEnabled { get; set; }
    Property Value
    Type Description
    bool

    IsTestMode

    Declaration
    public bool IsTestMode { get; set; }
    Property Value
    Type Description
    bool

    Server

    Declaration
    public string Server { get; set; }
    Property Value
    Type Description
    string

    TokenIssuer

    Declaration
    public string TokenIssuer { get; set; }
    Property Value
    Type Description
    string

    TokenKey

    Declaration
    public string TokenKey { get; set; }
    Property Value
    Type Description
    string

    Methods

    Save()

    Declaration
    public void Save()
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)