Class CustomAssignment
CustomAssignment model
Inherited Members
Namespace: Unity.Services.Matchmaker.Models
Assembly: Unity.Services.Multiplayer.dll
Syntax
[Preserve]
[DataContract(Name = "CustomAssignment")]
public class CustomAssignment
Constructors
CustomAssignment(string, string, StatusOptions, string, Dictionary<string, object>)
Creates an instance of CustomAssignment.
Declaration
[Preserve]
public CustomAssignment(string assignmentType, string message = null, CustomAssignment.StatusOptions status = (CustomAssignment.StatusOptions)0, string matchId = null, Dictionary<string, object> customData = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | assignmentType | assignmentType param |
| string | message | message param |
| CustomAssignment.StatusOptions | status | The status of the assignment is one of Timeout, Failed, InProgress, Found |
| string | matchId | Unique ID of the match. |
| Dictionary<string, object> | customData | Custom data containing all connection information. This is the primary connection mechanism for custom assignments. |
Properties
AssignmentType
Parameter assignmentType of CustomAssignment
Declaration
[Preserve]
[DataMember(Name = "assignmentType", IsRequired = true, EmitDefaultValue = true)]
public string AssignmentType { get; }
Property Value
| Type | Description |
|---|---|
| string |
CustomData
Custom data containing all connection information. This is the primary connection mechanism for custom assignments.
Declaration
[Preserve]
[JsonConverter(typeof(JsonObjectCollectionConverter))]
[DataMember(Name = "customData", EmitDefaultValue = false)]
public Dictionary<string, IDeserializable> CustomData { get; }
Property Value
| Type | Description |
|---|---|
| Dictionary<string, IDeserializable> |
MatchId
Unique ID of the match.
Declaration
[Preserve]
[DataMember(Name = "matchId", EmitDefaultValue = false)]
public string MatchId { get; }
Property Value
| Type | Description |
|---|---|
| string |
Message
Parameter message of CustomAssignment
Declaration
[Preserve]
[DataMember(Name = "message", EmitDefaultValue = false)]
public string Message { get; }
Property Value
| Type | Description |
|---|---|
| string |
Status
The status of the assignment is one of Timeout, Failed, InProgress, Found
Declaration
[Preserve]
[JsonConverter(typeof(StringEnumConverter))]
[DataMember(Name = "status", EmitDefaultValue = false)]
public CustomAssignment.StatusOptions Status { get; }
Property Value
| Type | Description |
|---|---|
| CustomAssignment.StatusOptions |