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    Struct BuildConfigurationId

    Represents a type-safe Build Configuration ID

    Implements
    IEquatable<BuildConfigurationId>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
    Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
    Syntax
    public readonly struct BuildConfigurationId : IEquatable<BuildConfigurationId>

    Properties

    Id

    The numerical value of the Build Config

    Declaration
    public long Id { get; init; }
    Property Value
    Type Description
    long

    Methods

    Equals(object)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    Another object to compare agaianst.

    Returns
    Type Description
    bool

    True if the two objects are equatable, false otherwise.

    Overrides
    ValueType.Equals(object)

    Equals(BuildConfigurationId)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public bool Equals(BuildConfigurationId other)
    Parameters
    Type Name Description
    BuildConfigurationId other

    BuildConfigurationId to compare against.

    Returns
    Type Description
    bool

    True if the two objects are equatable, false otherwise.

    GetHashCode()

    Calculates a hash code for the current object.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A hash code for the current object.

    Overrides
    ValueType.GetHashCode()

    Implements

    IEquatable<T>
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