Struct BuildConfigurationId
Represents a type-safe Build Configuration ID
Implements
Inherited Members
Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
Syntax
public readonly struct BuildConfigurationId : IEquatable<BuildConfigurationId>
Properties
Id
The numerical value of the Build Config
Declaration
public long Id { get; init; }
Property Value
Type | Description |
---|---|
long |
Methods
Equals(object)
Indicates whether the current object is equal to another object of the same type.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
object | obj | Another object to compare agaianst. |
Returns
Type | Description |
---|---|
bool |
|
Overrides
Equals(BuildConfigurationId)
Indicates whether the current object is equal to another object of the same type.
Declaration
public bool Equals(BuildConfigurationId other)
Parameters
Type | Name | Description |
---|---|---|
BuildConfigurationId | other | BuildConfigurationId to compare against. |
Returns
Type | Description |
---|---|
bool |
|
GetHashCode()
Calculates a hash code for the current object.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
int | A hash code for the current object. |