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    Class FleetInfo.AllocationStatus

    The total allocation status

    Inheritance
    object
    FleetInfo.AllocationStatus
    Implements
    IEquatable<FleetInfo.AllocationStatus>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
    Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
    Syntax
    public record FleetInfo.AllocationStatus : IEquatable<FleetInfo.AllocationStatus>

    Constructors

    AllocationStatus(int, int, int, int)

    The total allocation status

    Declaration
    public AllocationStatus(int Total, int Allocated, int Available, int Online)
    Parameters
    Type Name Description
    int Total

    Total number of servers

    int Allocated

    Number of Servers allocated

    int Available

    Number of Servers available

    int Online

    Number of Servers online

    Properties

    Allocated

    Number of Servers allocated

    Declaration
    public int Allocated { get; init; }
    Property Value
    Type Description
    int

    Available

    Number of Servers available

    Declaration
    public int Available { get; init; }
    Property Value
    Type Description
    int

    Online

    Number of Servers online

    Declaration
    public int Online { get; init; }
    Property Value
    Type Description
    int

    Total

    Total number of servers

    Declaration
    public int Total { get; init; }
    Property Value
    Type Description
    int

    Implements

    IEquatable<T>
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