Class FleetInfo.AllocationStatus
The total allocation status
Implements
Inherited Members
Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
Syntax
public record FleetInfo.AllocationStatus : IEquatable<FleetInfo.AllocationStatus>
Constructors
AllocationStatus(int, int, int, int)
The total allocation status
Declaration
public AllocationStatus(int Total, int Allocated, int Available, int Online)
Parameters
Type | Name | Description |
---|---|---|
int | Total | Total number of servers |
int | Allocated | Number of Servers allocated |
int | Available | Number of Servers available |
int | Online | Number of Servers online |
Properties
Allocated
Number of Servers allocated
Declaration
public int Allocated { get; init; }
Property Value
Type | Description |
---|---|
int |
Available
Number of Servers available
Declaration
public int Available { get; init; }
Property Value
Type | Description |
---|---|
int |
Online
Number of Servers online
Declaration
public int Online { get; init; }
Property Value
Type | Description |
---|---|
int |
Total
Total number of servers
Declaration
public int Total { get; init; }
Property Value
Type | Description |
---|---|
int |