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    Class MultiplayConfig.FleetUsageSetting

    A usage setting associated with the fleet.

    Inheritance
    object
    MultiplayConfig.FleetUsageSetting
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
    Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
    Syntax
    public class MultiplayConfig.FleetUsageSetting

    Properties

    FleetUsageID

    ID of the Fleet Usage.

    Declaration
    public long FleetUsageID { get; init; }
    Property Value
    Type Description
    long

    HardwareType

    The hardware type of a machine.

    Declaration
    public MultiplayConfig.FleetUsageSetting.HardwareTypeOptions HardwareType { get; init; }
    Property Value
    Type Description
    MultiplayConfig.FleetUsageSetting.HardwareTypeOptions

    MachineType

    Machine type to be associated with these setting. * For CLOUD setting: In most cases, the only machine type available for your fleet is GCP-N2. * For METAL setting: Please omit this field. All metal machines will be using the same setting, regardless of its type.

    Declaration
    public string MachineType { get; init; }
    Property Value
    Type Description
    string

    MaxServersPerCore

    Maximum number of servers to be allocated per physical CPU core. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is an optional field.

    Declaration
    public long MaxServersPerCore { get; init; }
    Property Value
    Type Description
    long

    MaxServersPerMachine

    Maximum number of servers to be allocated per machine. * For CLOUD setting: This is a required field. * For METAL setting: This is an optional field.

    Declaration
    public long MaxServersPerMachine { get; init; }
    Property Value
    Type Description
    long

    Memory

    Maximum RAM to be allocated per server in MB. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is a required field. Minimum RAM is 100 MB.

    Declaration
    public long Memory { get; init; }
    Property Value
    Type Description
    long

    Speed

    Maximum speed to be allocated per server in MHz. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is a required field. Minimum speed is 100 MHz.

    Declaration
    public long Speed { get; init; }
    Property Value
    Type Description
    long
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