docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CreateBackfillTicketOptions

    Parameter class for making matchmaker backfill ticket requests.

    Inheritance
    object
    CreateBackfillTicketOptions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Matchmaker
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public class CreateBackfillTicketOptions

    Constructors

    CreateBackfillTicketOptions()

    Default constructor.

    Declaration
    public CreateBackfillTicketOptions()

    CreateBackfillTicketOptions(string, string, Dictionary<string, object>, BackfillTicketProperties, string, string)

    Parameterized constructor.

    Declaration
    public CreateBackfillTicketOptions(string queueName, string connection, Dictionary<string, object> attributes = null, BackfillTicketProperties properties = null, string poolId = null, string matchId = null)
    Parameters
    Type Name Description
    string queueName

    Name of the queue to target the backfill request. See QueueName.

    string connection

    The IP address and port of the server creating the backfill (using the format ip:port). See Connection.

    Dictionary<string, object> attributes

    A dictionary of attributes (number or string), indexed by the attribute name. See Attributes.

    BackfillTicketProperties properties

    Properties object containing match information. See Properties.

    string poolId

    The ID of the pool to create the backfill ticket in. See PoolId.

    string matchId

    The ID of the match that this backfill ticket is targeting. See MatchId.

    Properties

    Attributes

    A dictionary of attributes (number or string), indexed by the attribute name. The attributes are compared against the corresponding filters defined in the matchmaking config and used to segment the ticket population into pools. Example attributes include map, mode, platform, and build number. (Optional)

    Declaration
    public Dictionary<string, object> Attributes { get; set; }
    Property Value
    Type Description
    Dictionary<string, object>

    Connection

    The IP address and port of the server creating the backfill (using the format ip:port). This property is used to assign the server the matching tickets

    Declaration
    public string Connection { get; set; }
    Property Value
    Type Description
    string

    MatchId

    The ID of the match that this backfill ticket is targeting. The match ID is contained in the allocation payload.

    Declaration
    public string MatchId { get; set; }
    Property Value
    Type Description
    string

    PoolId

    The ID of the pool to create the backfill ticket in. Cannot be used if the attributes field is present. The allocation payload contains the pool ID of the match it was created in.

    Declaration
    public string PoolId { get; set; }
    Property Value
    Type Description
    string

    Properties

    Properties object containing match information.

    Declaration
    public BackfillTicketProperties Properties { get; set; }
    Property Value
    Type Description
    BackfillTicketProperties

    QueueName

    Name of the queue to target the backfill request.

    Declaration
    public string QueueName { get; set; }
    Property Value
    Type Description
    string

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Constructors
      • CreateBackfillTicketOptions()
      • CreateBackfillTicketOptions(string, string, Dictionary<string, object>, BackfillTicketProperties, string, string)
    • Properties
      • Attributes
      • Connection
      • MatchId
      • PoolId
      • Properties
      • QueueName
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)