Class Lobby
Data about an individual lobby.
Inherited Members
Namespace: Unity.Services.Lobbies.Models
Assembly: solution.dll
Syntax
[Preserve]
public class Lobby
Constructors
| Name | Description |
|---|---|
| Lobby(string, string, string, string, string, int, int, bool, bool, List<Player>, Dictionary<string, DataObject>, string, DateTime, DateTime, int, bool) | Data about an individual lobby. |
Properties
| Name | Description |
|---|---|
| AvailableSlots | The number of remaining open slots for players before the lobby becomes full. |
| Created | When the lobby was created. The timestamp is in UTC and conforms to ISO 8601. |
| Data | Properties of the lobby set by the host. |
| EnvironmentId | The ID of the environment this lobby exists in. |
| HasPassword | Indicates whether or not a password is required to join the lobby. Players wishing to join must provide the matching password or will be rejected. |
| HostId | The ID of the player that is the lobby host. |
| Id | Parameter id of Lobby |
| IsLocked | Whether or not the lobby is locked. If true, new players will not be able to join. |
| IsPrivate | Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the |
| LastUpdated | When the lobby was last updated. The timestamp is in UTC and conforms to ISO 8601. |
| LobbyCode | A short code that can be used to join a lobby. This is only visible to lobby members. Typically this is displayed to the user so they can share it with other players out-of-game. Users with the code can join a lobby even when it is private. |
| MaxPlayers | The maximum number of players that can be members of the lobby. |
| Name | The name of the lobby. Typically this is shown in game UI to represent the lobby. |
| Players | The members of the lobby. |
| Upid | The Unity project ID of the game. |
| Version | The current version of the lobby. Incremented when any non-private lobby data changes. |