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    Class Lobby

    Data about an individual lobby.

    Inheritance
    object
    Lobby
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Lobbies.Models
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class Lobby

    Constructors

    Name Description
    Lobby(string, string, string, string, string, int, int, bool, bool, List<Player>, Dictionary<string, DataObject>, string, DateTime, DateTime, int, bool)

    Data about an individual lobby.

    Properties

    Name Description
    AvailableSlots

    The number of remaining open slots for players before the lobby becomes full.

    Created

    When the lobby was created. The timestamp is in UTC and conforms to ISO 8601.

    Data

    Properties of the lobby set by the host.

    EnvironmentId

    The ID of the environment this lobby exists in.

    HasPassword

    Indicates whether or not a password is required to join the lobby. Players wishing to join must provide the matching password or will be rejected.

    HostId

    The ID of the player that is the lobby host.

    Id

    Parameter id of Lobby

    IsLocked

    Whether or not the lobby is locked. If true, new players will not be able to join.

    IsPrivate

    Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the lobbyCode with other users who can use it to join this lobby.

    LastUpdated

    When the lobby was last updated. The timestamp is in UTC and conforms to ISO 8601.

    LobbyCode

    A short code that can be used to join a lobby. This is only visible to lobby members. Typically this is displayed to the user so they can share it with other players out-of-game. Users with the code can join a lobby even when it is private.

    MaxPlayers

    The maximum number of players that can be members of the lobby.

    Name

    The name of the lobby. Typically this is shown in game UI to represent the lobby.

    Players

    The members of the lobby.

    Upid

    The Unity project ID of the game.

    Version

    The current version of the lobby. Incremented when any non-private lobby data changes.

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