Constructor Lobby
Lobby(string, string, string, string, string, int, int, bool, bool, List<Player>, Dictionary<string, DataObject>, string, DateTime, DateTime, int, bool)
Data about an individual lobby.
Declaration
[Preserve]
public Lobby(string id = null, string lobbyCode = null, string upid = null, string environmentId = null, string name = null, int maxPlayers = 0, int availableSlots = 0, bool isPrivate = false, bool isLocked = false, List<Player> players = null, Dictionary<string, DataObject> data = null, string hostId = null, DateTime created = default, DateTime lastUpdated = default, int version = 0, bool hasPassword = false)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | id param |
| string | lobbyCode | A short code that can be used to join a lobby. This is only visible to lobby members. Typically this is displayed to the user so they can share it with other players out-of-game. Users with the code can join a lobby even when it is private. |
| string | upid | The Unity project ID of the game. |
| string | environmentId | The ID of the environment this lobby exists in. |
| string | name | The name of the lobby. Typically this is shown in game UI to represent the lobby. |
| int | maxPlayers | The maximum number of players that can be members of the lobby. |
| int | availableSlots | The number of remaining open slots for players before the lobby becomes full. |
| bool | isPrivate | Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the |
| bool | isLocked | Whether or not the lobby is locked. If true, new players will not be able to join. |
| List<Player> | players | The members of the lobby. |
| Dictionary<string, DataObject> | data | Properties of the lobby set by the host. |
| string | hostId | The ID of the player that is the lobby host. |
| DateTime | created | When the lobby was created. The timestamp is in UTC and conforms to ISO 8601. |
| DateTime | lastUpdated | When the lobby was last updated. The timestamp is in UTC and conforms to ISO 8601. |
| int | version | The current version of the lobby. Incremented when any non-private lobby data changes. |
| bool | hasPassword | Indicates whether or not a password is required to join the lobby. Players wishing to join must provide the matching password or will be rejected. |