Event PlayerDataChanged
Event called when player data changes. The outer dictionary is indexed on player indices. The inner dictionary is indexed on the changed data key.
Namespace: Global Namespace
Assembly: solution.dll
Syntax
public event Action<Dictionary<int, Dictionary<string, ChangedOrRemovedLobbyValue<PlayerDataObject>>>> PlayerDataChanged
Returns
Type | Description |
---|---|
Action<Dictionary<int, Dictionary<string, ChangedOrRemovedLobbyValue<PlayerDataObject>>>> |