docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Event PlayerDataChanged

    Event called when player data changes. The outer dictionary is indexed on player indices. The inner dictionary is indexed on the changed data key.

    Namespace: Global Namespace
    Assembly: solution.dll
    Syntax
    public event Action<Dictionary<int, Dictionary<string, ChangedOrRemovedLobbyValue<PlayerDataObject>>>> PlayerDataChanged
    Returns
    Type Description
    Action<Dictionary<int, Dictionary<string, ChangedOrRemovedLobbyValue<PlayerDataObject>>>>
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)