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    Class PlayerDataObject

    Custom data property for a player.

    Inheritance
    object
    PlayerDataObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Lobbies.Models
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class PlayerDataObject

    Constructors

    Name Description
    PlayerDataObject(VisibilityOptions, string)

    Custom data property for a player.

    Properties

    Name Description
    Value

    The value of the custom property. This property can be set to null or an empty string.

    Visibility

    Indicates for whom the property should be visible. If public, the property will be visible to everyone and will be included in query results. If member, the data will only be visible to users who are members of the lobby (i.e. those who have successfully joined). If private, the metadata will only be visible to the player.

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