Class CreateRequest
Namespace: Unity.Services.Lobbies.Models
Syntax
[Preserve]
public class CreateRequest
Constructors
CreateRequest(String, Int32, Nullable<Boolean>, Nullable<Boolean>, Player, Dictionary<String, DataObject>)
The body of a Create Lobby request.
Declaration
[Preserve]
public CreateRequest(string name, int maxPlayers, bool? isPrivate = false, bool? isLocked = false, Player player = null, Dictionary<string, DataObject> data = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name. |
| Int32 | maxPlayers | The maximum number of players that can be members of the lobby. |
| Nullable<Boolean> | isPrivate | Whether or not the lobby is private. Private lobbies do not appear in query results. If the lobby is not publicly visible, the creator can share the |
| Nullable<Boolean> | isLocked | Whether or not the lobby is locked. If true, new players will not be able to join. |
| Player | player | player param |
| Dictionary<String, DataObject> | data | Custom game-specific properties that apply to the lobby (e.g. |
Properties
Data
Custom game-specific properties that apply to the lobby (e.g. mapName or gameType).
Declaration
[Preserve]
public Dictionary<string, DataObject> Data { get; }
Property Value
| Type | Description |
|---|---|
| Dictionary<String, DataObject> |
IsLocked
Whether or not the lobby is locked. If true, new players will not be able to join.
Declaration
[Preserve]
public bool? IsLocked { get; }
Property Value
| Type | Description |
|---|---|
| Nullable<Boolean> |
IsPrivate
Whether or not the lobby is private. Private lobbies do not appear in query results. If the lobby is not publicly visible, the creator can share the lobbyCode with other users who can use it to join this lobby.
Declaration
[Preserve]
public bool? IsPrivate { get; }
Property Value
| Type | Description |
|---|---|
| Nullable<Boolean> |
MaxPlayers
The maximum number of players that can be members of the lobby.
Declaration
[Preserve]
public int MaxPlayers { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Name
The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name.
Declaration
[Preserve]
public string Name { get; }
Property Value
| Type | Description |
|---|---|
| String |
Player
Declaration
[Preserve]
public Player Player { get; }
Property Value
| Type | Description |
|---|---|
| Player |