Class JoinAllocationAllOf
JoinAllocationAllOf
Inherited Members
Namespace: Unity.Services.Apis.Relay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "JoinAllocation_allOf")]
[Preserve]
public class JoinAllocationAllOf
Constructors
JoinAllocationAllOf(byte[])
Initializes a new instance of the Join
Declaration
[Preserve]
public JoinAllocationAllOf(byte[] hostConnectionData = null)
Parameters
Type | Name | Description |
---|---|---|
byte[] | hostConnectionData | A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player. (required). |
Properties
HostConnectionData
A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player.
Declaration
[DataMember(Name = "hostConnectionData", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public byte[] HostConnectionData { get; set; }
Property Value
Type | Description |
---|---|
byte[] | A base64-encoded representation of an encrypted connection data blob describing the allocation and Relay server of the player who created the join code. Connecting players can use this data to establish communication with the host player. |