Class SteamConfig
Identifying string passed as a parameter to Steam's GetAuthTicketForWebApi when the ticket was created, used to identify the entity calling this webapi. This should not be sent if no identity was passed issue a ticket from steam.
Inherited Members
Namespace: Unity.Services.Apis.PlayerAuthentication
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "SteamConfig")]
[Preserve]
public class SteamConfig
Constructors
SteamConfig(string, string)
Initializes a new instance of the Steam
Declaration
[Preserve]
public SteamConfig(string appId = null, string identity = null)
Parameters
Type | Name | Description |
---|---|---|
string | appId | The app Id of the game.. |
string | identity | If this identity string was passed to GetAuthTicketForWebApi then the same value must be provided as the identity property. This value should be the comprised of alphanumeric characters with a length between 5 and 30.. |
Properties
AppId
The app Id of the game.
Declaration
[DataMember(Name = "appId", EmitDefaultValue = false)]
[Preserve]
public string AppId { get; set; }
Property Value
Type | Description |
---|---|
string | The app Id of the game. |
Identity
If this identity string was passed to GetAuthTicketForWebApi then the same value must be provided as the identity property. This value should be the comprised of alphanumeric characters with a length between 5 and 30.
Declaration
[DataMember(Name = "identity", EmitDefaultValue = false)]
[Preserve]
public string Identity { get; set; }
Property Value
Type | Description |
---|---|
string | If this identity string was passed to GetAuthTicketForWebApi then the same value must be provided as the identity property. This value should be the comprised of alphanumeric characters with a length between 5 and 30. |