Class SignUpAnonymouslyRequest
the request body for anonymous signup
Inherited Members
Namespace: Unity.Services.Apis.PlayerAuthentication
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "SignUpAnonymouslyRequest")]
[Preserve]
public class SignUpAnonymouslyRequest
Constructors
SignUpAnonymouslyRequest(string)
Initializes a new instance of the Sign
Declaration
[Preserve]
public SignUpAnonymouslyRequest(string nonce = null)
Parameters
Type | Name | Description |
---|---|---|
string | nonce | String value used to associate a client session with an Id Token, and to mitigate replay attacks. If this field is provided, the nonce claim in response id token has a matching value.. |
Properties
Nonce
String value used to associate a client session with an Id Token, and to mitigate replay attacks. If this field is provided, the nonce claim in response id token has a matching value.
Declaration
[DataMember(Name = "nonce", EmitDefaultValue = false)]
[Preserve]
public string Nonce { get; set; }
Property Value
Type | Description |
---|---|
string | String value used to associate a client session with an Id Token, and to mitigate replay attacks. If this field is provided, the nonce claim in response id token has a matching value. |