Class MultiplayAllocationsAllocateResponse
Response to a request to process an allocation.
Inherited Members
Namespace: Unity.Services.Apis.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "multiplay.allocations.AllocateResponse")]
[Preserve]
public class MultiplayAllocationsAllocateResponse
Constructors
MultiplayAllocationsAllocateResponse(string, string)
Initializes a new instance of the Multiplay
Declaration
[Preserve]
public MultiplayAllocationsAllocateResponse(string allocationId = null, string href = null)
Parameters
Type | Name | Description |
---|---|---|
string | allocationId | The uuid for the allocation being processed. (required). |
string | href | The location to the allocation resource used to check the state of the allocation. (required). |
Properties
AllocationId
The uuid for the allocation being processed.
Declaration
[DataMember(Name = "allocationId", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string AllocationId { get; set; }
Property Value
Type | Description |
---|---|
string | The uuid for the allocation being processed. |
Href
The location to the allocation resource used to check the state of the allocation.
Declaration
[DataMember(Name = "href", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string Href { get; set; }
Property Value
Type | Description |
---|---|
string | The location to the allocation resource used to check the state of the allocation. |