Class FleetRegion
A region associated with the fleet.
Inherited Members
Namespace: Unity.Services.Apis.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "Fleet_Region")]
[Preserve]
public class FleetRegion
Constructors
FleetRegion(string, string, string)
Initializes a new instance of the Fleet
Declaration
[Preserve]
public FleetRegion(string multiplayRegionID = null, string multiplayRegionName = null, string qosRegionID = null)
Parameters
Type | Name | Description |
---|---|---|
string | multiplayRegionID | ID of the Multiplay region. This can be passed to a matchmaker or used to allocate directly to Multiplay. (required). |
string | multiplayRegionName | Name of the Multiplay region. (required). |
string | qosRegionID | ID of the QoS service region. (required). |
Properties
MultiplayRegionID
ID of the Multiplay region. This can be passed to a matchmaker or used to allocate directly to Multiplay.
Declaration
[DataMember(Name = "multiplayRegionID", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string MultiplayRegionID { get; set; }
Property Value
Type | Description |
---|---|
string | ID of the Multiplay region. This can be passed to a matchmaker or used to allocate directly to Multiplay. |
MultiplayRegionName
Name of the Multiplay region.
Declaration
[DataMember(Name = "multiplayRegionName", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string MultiplayRegionName { get; set; }
Property Value
Type | Description |
---|---|
string | Name of the Multiplay region. |
QosRegionID
ID of the QoS service region.
Declaration
[DataMember(Name = "qosRegionID", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string QosRegionID { get; set; }
Property Value
Type | Description |
---|---|
string | ID of the QoS service region. |