Class MatchmakingResults
Represents the data that is stored by the Matchmaker service when the server is allocated
Inherited Members
Namespace: Unity.Services.Apis.Matchmaker
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "MatchmakingResults")]
[Preserve]
public class MatchmakingResults
Constructors
MatchmakingResults(MatchProperties, string, string, string, string, string, string, string)
Initializes a new instance of the Matchmaking
Declaration
[Preserve]
public MatchmakingResults(MatchProperties matchProperties = null, string generatorName = null, string queueName = null, string poolName = null, string environmentId = null, string backfillTicketId = null, string matchId = null, string poolId = null)
Parameters
Type | Name | Description |
---|---|---|
Match |
matchProperties | matchProperties. |
string | generatorName | generatorName. |
string | queueName | Matchmaking queue that allocated the server.. |
string | poolName | Matchmaking pool that allocated the server.. |
string | environmentId | Unity Gaming Services Project Environment ID.. |
string | backfillTicketId | The unique ID of the backfill ticket.. |
string | matchId | Unique ID of the match,. |
string | poolId | The ID of pool that the match is in.. |
Properties
BackfillTicketId
The unique ID of the backfill ticket.
Declaration
[DataMember(Name = "backfillTicketId", EmitDefaultValue = true)]
[Preserve]
public string BackfillTicketId { get; set; }
Property Value
Type | Description |
---|---|
string | The unique ID of the backfill ticket. |
EnvironmentId
Unity Gaming Services Project Environment ID.
Declaration
[DataMember(Name = "environmentId", EmitDefaultValue = true)]
[Preserve]
public string EnvironmentId { get; set; }
Property Value
Type | Description |
---|---|
string | Unity Gaming Services Project Environment ID. |
GeneratorName
Gets or Sets GeneratorName
Declaration
[DataMember(Name = "generatorName", EmitDefaultValue = true)]
[Preserve]
public string GeneratorName { get; set; }
Property Value
Type | Description |
---|---|
string |
MatchId
Unique ID of the match,
Declaration
[DataMember(Name = "matchId", EmitDefaultValue = true)]
[Preserve]
public string MatchId { get; set; }
Property Value
Type | Description |
---|---|
string | Unique ID of the match, |
MatchProperties
Gets or Sets MatchProperties
Declaration
[DataMember(Name = "matchProperties", EmitDefaultValue = false)]
[Preserve]
public MatchProperties MatchProperties { get; set; }
Property Value
Type | Description |
---|---|
Match |
PoolId
The ID of pool that the match is in.
Declaration
[DataMember(Name = "poolId", EmitDefaultValue = true)]
[Preserve]
public string PoolId { get; set; }
Property Value
Type | Description |
---|---|
string | The ID of pool that the match is in. |
PoolName
Matchmaking pool that allocated the server.
Declaration
[DataMember(Name = "poolName", EmitDefaultValue = true)]
[Preserve]
public string PoolName { get; set; }
Property Value
Type | Description |
---|---|
string | Matchmaking pool that allocated the server. |
QueueName
Matchmaking queue that allocated the server.
Declaration
[DataMember(Name = "queueName", EmitDefaultValue = true)]
[Preserve]
public string QueueName { get; set; }
Property Value
Type | Description |
---|---|
string | Matchmaking queue that allocated the server. |