Class MemberIdentity
An identifiable member allows the user to decide on whether they want to add a user by name or by id.
Inherited Members
Namespace: Unity.Services.Apis.Friends
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "MemberIdentity")]
[Preserve]
public class MemberIdentity
Constructors
MemberIdentity(string, string, Role?)
Initializes a new instance of the MemberIdentity class.
Declaration
[Preserve]
public MemberIdentity(string profileName = null, string id = null, Role? role = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | profileName | profileName. |
| string | id | id. |
| Role? | role | role. |
Properties
Id
Gets or Sets Id
Declaration
[DataMember(Name = "id", EmitDefaultValue = false)]
[Preserve]
public string Id { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
ProfileName
Gets or Sets ProfileName
Declaration
[DataMember(Name = "profileName", EmitDefaultValue = false)]
[Preserve]
public string ProfileName { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Role
Gets or Sets Role
Declaration
[DataMember(Name = "role", EmitDefaultValue = false)]
[Preserve]
public Role? Role { get; set; }
Property Value
| Type | Description |
|---|---|
| Role? |