Class InventoryResponse
InventoryResponse
Inherited Members
Namespace: Unity.Services.Apis.Economy
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "inventory-response")]
[Preserve]
public class InventoryResponse
Constructors
InventoryResponse(string, string, object, string, ModifiedMetadata, ModifiedMetadata)
Initializes a new instance of the Inventory
Declaration
[Preserve]
public InventoryResponse(string playersInventoryItemId = null, string inventoryItemId = null, object instanceData = null, string writeLock = null, ModifiedMetadata created = null, ModifiedMetadata modified = null)
Parameters
Type | Name | Description |
---|---|---|
string | playersInventoryItemId | ID of the player's inventory item. (required). |
string | inventoryItemId | Resource ID of the inventory item configuration associated with this instance. (required). |
object | instanceData | Instance data. Max size when serialized 5 KB.. |
string | writeLock | The write lock for the inventory item instance. (required). |
Modified |
created | created (required). |
Modified |
modified | modified (required). |
Properties
Created
Gets or Sets Created
Declaration
[DataMember(Name = "created", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public ModifiedMetadata Created { get; set; }
Property Value
Type | Description |
---|---|
Modified |
InstanceData
Instance data. Max size when serialized 5 KB.
Declaration
[DataMember(Name = "instanceData", EmitDefaultValue = true)]
[Preserve]
public object InstanceData { get; set; }
Property Value
Type | Description |
---|---|
object | Instance data. Max size when serialized 5 KB. |
InventoryItemId
Resource ID of the inventory item configuration associated with this instance.
Declaration
[DataMember(Name = "inventoryItemId", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string InventoryItemId { get; set; }
Property Value
Type | Description |
---|---|
string | Resource ID of the inventory item configuration associated with this instance. |
Modified
Gets or Sets Modified
Declaration
[DataMember(Name = "modified", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public ModifiedMetadata Modified { get; set; }
Property Value
Type | Description |
---|---|
Modified |
PlayersInventoryItemId
ID of the player's inventory item.
Declaration
[DataMember(Name = "playersInventoryItemId", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string PlayersInventoryItemId { get; set; }
Property Value
Type | Description |
---|---|
string | ID of the player's inventory item. |
WriteLock
The write lock for the inventory item instance.
Declaration
[DataMember(Name = "writeLock", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string WriteLock { get; set; }
Property Value
Type | Description |
---|---|
string | The write lock for the inventory item instance. |