Class PlayerAuthTooManyRequestsErrorV1
PlayerAuthTooManyRequestsErrorV1
Inherited Members
Namespace: Unity.Services.Apis.Admin.PlayerAuthentication
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "player-auth.TooManyRequestsError.v1")]
[Preserve]
public class PlayerAuthTooManyRequestsErrorV1
Constructors
PlayerAuthTooManyRequestsErrorV1(string, int, string, List<object>)
Initializes a new instance of the PlayerAuthTooManyRequestsErrorV1 class.
Declaration
[Preserve]
public PlayerAuthTooManyRequestsErrorV1(string title = null, int status = 0, string detail = null, List<object> details = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | title | title. |
| int | status | status. |
| string | detail | detail. |
| List<object> | details | details. |
Properties
Detail
Gets or Sets Detail
Declaration
[DataMember(Name = "detail", EmitDefaultValue = false)]
[Preserve]
public string Detail { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Details
Gets or Sets Details
Declaration
[DataMember(Name = "details", EmitDefaultValue = false)]
[Preserve]
public List<object> Details { get; set; }
Property Value
| Type | Description |
|---|---|
| List<object> |
Status
Gets or Sets Status
Declaration
[DataMember(Name = "status", EmitDefaultValue = false)]
[Preserve]
public int Status { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
Title
Gets or Sets Title
Declaration
[DataMember(Name = "title", EmitDefaultValue = false)]
[Preserve]
public string Title { get; set; }
Property Value
| Type | Description |
|---|---|
| string |