Class ProcessTestAllocation400Response
ProcessTestAllocation400Response
Inherited Members
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "ProcessTestAllocation_400_response")]
[Preserve]
public class ProcessTestAllocation400Response
Constructors
ProcessTestAllocation400Response(string, int, string, List<object>, string)
Initializes a new instance of the Process
Declaration
[Preserve]
public ProcessTestAllocation400Response(string title = null, int status = 0, string detail = null, List<object> details = null, string requestId = null)
Parameters
Type | Name | Description |
---|---|---|
string | title | title. |
int | status | status. |
string | detail | detail. |
List<object> | details | details. |
string | requestId | Request correlation ID. |
Properties
Detail
Gets or Sets Detail
Declaration
[DataMember(Name = "detail", EmitDefaultValue = false)]
[Preserve]
public string Detail { get; set; }
Property Value
Type | Description |
---|---|
string |
Details
Gets or Sets Details
Declaration
[DataMember(Name = "details", EmitDefaultValue = false)]
[Preserve]
public List<object> Details { get; set; }
Property Value
RequestId
Request correlation ID
Declaration
[DataMember(Name = "requestId", EmitDefaultValue = false)]
[Preserve]
public string RequestId { get; set; }
Property Value
Type | Description |
---|---|
string | Request correlation ID |
Status
Gets or Sets Status
Declaration
[DataMember(Name = "status", EmitDefaultValue = false)]
[Preserve]
public int Status { get; set; }
Property Value
Type | Description |
---|---|
int |
Title
Gets or Sets Title
Declaration
[DataMember(Name = "title", EmitDefaultValue = false)]
[Preserve]
public string Title { get; set; }
Property Value
Type | Description |
---|---|
string |